Not yet, Already


Architecture and Animation

HIT Research Gallery, Curator

26/10/2014 — 19/09/2014

The exhibition “NOT YET, ALREADY – Architecture and Animation”, presented 26 animated films created in seven of the world’s leading architects firms and architectural research oriented offices. It represented computer-generated architectural animation which reveals new models that release the discipline of architecture from the shackles of convention, propelling this field beyond its accustomed boundaries and transforming architectural design and production processes.

The exhibition offered a two-sided perspective on the use of animation in the architectural vocation – on the one hand, a new material perception of time-based representation and digital morphogenesis, on the other hand, empowerment of the production of the architectural object and its representation through the use of cinematographic language and advertising, as an illusory expanse, a simulacra of sorts, and a symptom of the Spectacular in the era of late Capitalism.

The works of Michael Hansmeyer and Alisa Andrasek (Biothing), present computer generated processes of growth and artificial life, as a renewed way of thinking by means of materialization processes.  Conversely, parametric thinking – encapsulated within the image videos of constructed projects or designs to be created – is represented by architects studios that operate in the international arena of global “mega architecture”: Zaha Hadid; Diller, Scofidio & Renfro; Coop Himmelb(l)au; MVRDV and UNStudio. Consequently, this exhibition aims to convey two perceptions of time that interplay: one comprising becoming and emergence growth – “not yet” – and the other consisting of accelerated time, as part of the representation and fabrication of the – “already”.

The exhibition seeked to view the animations which it encompasses as an illustration of new perceptions proposed by theoretical and practical research, revolving around the concepts of time, space and material. It presents architectural animations as an alternative to the physical model of classical architecture, embodying not only the representative function, but also the abstract and idea-based aspects of the construct. Hence, it suggests that we view the animation tool, not only as an extension of architectural tools, but also as a generative component in contemporary architectural endeavors.